spotlight - : - :: interface
Face a wide variety of opponents through fused body and mind. Maintaining balance and synchronization between your "party" is critical.

MAIN / DRAFT :: Base interfae.

SANA / DRAFT :: Character focus menu, sans options.
Downtime sequences, where Carmine is able to decompress and process the day's events however the player sees fit.
re/concile :: analysis
Talking through things typically doesn't hurt.
re/connect :: cellphone
A link to the rest of the world- admittedly, not often used.
paradise :: drafts
Series of test layouts and concepts, no longer in use.








Default screen, used for 'daily life' out in the real world.

PRIMARY / DRAFT :: With dialogue options.

PRIMARY / DRAFT :: Alternate location style.

PRIMARY / CONCEPT :: Standard window.
Used for scenes in which Carmine is separated from his body, often fused elsewhere entirely.

MAIN / DRAFT :: With dialogue options.

CONCEPT :: One of the initial proposals.
All to be revisited at a later time.
:: main


:: index
:: internal