dysiata

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dysiata

How could anything have stayed the same?

++ this website was designed with desktop resolutions in mind. a browser is recommended for the best experience.

somewhere, someplace, somehow.

a psychological horror about identity, obsession, and mechs.
++ kinetic visual novel feat. turn-based strategy.

solodev project under active development.
thank you for your ongoing support. ♡

How does it feel to be unraveled? How does it feel to be stripped, laid bare, left vulnerable? How does it feel to have every piece picked and poked apart?  
How does it feel to be unraveled? How does it feel to be stripped, laid bare, left vulnerable? How does it feel to have every piece picked and poked apart?  
Can you hear me? Can you see me? Can you feel me? Do you notice my absence? Would anyone notice yours?  
Can you hear me? Can you see me? Can you feel me? Do you notice my absence? Would anyone notice yours?  
How old are you? What is your name? Can you hear me? Do you remember the face of your mother? How far would you go? How many times?  
How old are you? What is your name? Can you hear me? Do you remember the face of your mother? How far would you go? How many times?  
04
--:- welcome back!

>> " no, i'm just getting started!" <<

updates

6.04

added a sitemap! some minor polish here and there...


6.02 + big storyboarding day, nearly have a full revised plot for VW.

6.01two months no updates?! what is there to even say! 3d modeling, new graphics programs, revised lore, tons of character work and story planning... please look forward to the details!

4.06 + lots of moving stuff into storyboard program + setup! getting new ideas already just from transferring my handwritten notes, digital ones, adding links and pics...

4.05 + i gave up on my doc and started looking into proper programs for storyboarding. after a lot of messing around w/ the options, i think i've settled on one... hoping it helps.

4.04 + cleaned up mobile layouts a lot! much nicer/consistent heading now... and a bit of brainstorm work last night

3.29 + finally bought the domain... dysiata.com is alive. and my fonts are dead. new devlog post also :) inspired by some idle convo...

3.29 + i've been away, but working here and there on things. i have a really solid grasp on the actual narrative now- and today did a lot of polish on the site + made a strawpage :)

3.09 + little bit of work on antoia's reference... did some writing and restructure for the world page too.

3.08 + uhh i really need to be better abt day-by-day updates... world page is mostly working, been doing some gamedesign reworks as i plan thru chapter 2 fight... wrote the whole tutorial... started planning new versions of npcs... yea. busy :)

2.28 + more webdev.... char page seems to be working now :) have a lot of rewriting to do tho

2.23 + webdeving today! so close to finishing this little home page...

2.22 + rebuilt the whole central page... the layout is more intuitive now. also finished planning the full tutorial fight.


2.02 + so i like, changed the entire genre. there's real combat now. i did a lot more but it wont fit in this box.



10.23 + sprite doodles and style tests, simone drafts.


10.22 + lots of writing through 4VW, right up to the next fusion.


10.15 +still alive :) chose to reorganize a lot of filler scenes and create a downtime section. lots of work over the past few weeks writing new content for that, adjusting, and designing various elements.


10.23 + sprite doodles and style tests, simone drafts.


9.26 + lots of overhaul! A break from writing to learn a ton of graphic design, work on true style direction, program, and rework the game's structure over the past few weeks..


9.7 + webdev, still. sketched mijia sprite, writing a bit more on 3VW cooldown.


9.6 + webdev.


9.5 + been writing on and off. Slow start to VW route, finding rhythm again.


8.29 + ch.3 fight is done (mostly). moving onto the VW split route first.


8.28 + taking psych damage from caze battle. started paint for saint marcir splash art (took psych damage in csp instead)


8.27 + further chunk on ch.3 fight, drawing to conclusion.


8.26 + set up website.


8.25 + drafted caze's splash art, sprites.


8.24 + heavy writing through ch.3 fight.